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3 games to glory iv
3 games to glory iv









3 games to glory iv

How to train each one is described on each individual page. Honor can only be influenced by the Hero's actions, and may not have points assigned to it during Character Creation.Īll abilities and skills can be increased through training them.

3 games to glory iv

Honor is not a typical skill or ability, although it is numerically tracked and falls among the others on the Character Screen. Note: The Paladin has the same skills as the Fighter.

3 games to glory iv

  • Defense - (All classes, replaced Parry and Dodge).
  • Climbing - (Thief, also learned by Fighter in Quest for Glory IV).
  • Weapon Use - (All classes, renamed Offense in Quest for Glory V).
  • Several skills were available to the Hero in the first game of the series, and more were added as the series progressed. Skills may be specific to only one or two classes, although a few are applicable to all. Unlike abilities, skills are knowledge that is tailored to the Hero's class. Strength and Agility support Climbing Intelligence supports Magic and Pick Lock etc.) They are as follows: The abilities usually support the skills employed as base stats, and are trained alongside them (eg. All classes have access to all abilities. These are five traits of the Hero that are considered physical attributes and are based around the Hero's person. See the Hybrid page for more information. It is possible to use the starting Point Pool to add one or more skills that the Hero's selected class would not normally allow, but this comes at a point penalty, which varies. Abilities and skills can be increased using the Point Pool, but never decreased below their starting point. For example, if the Hero has a 0 skill in Climbing, then no amount of attempting to climb will raise that number.ĭuring Character Creation, using the starting Point Pool, all abilities and skills can be adjusted, except for Honor. Note that if the Hero has zero proficiency in any skill, then he cannot increase that number through normal training no matter how many times he attempts. Each ability or skill is represented by a numerical value in terms of how proficient the Hero is in each ability or skill. The measure of the Hero's abilities and skills is shown on the Character Screen. In order to complete each game, the Hero may be required to train these skills to ensure his continued survival. Unlike other Sierra games where the player character maintains the same level of skill throughout the adventure, the Hero in the Quest for Glory series can steadily improve his abilities and skills. Character Screen from Quest for Glory I showing Abilities and SkillsĪbilities and Skills are the measure of how powerful the Hero is.











    3 games to glory iv